14 Responses to “Asymptote’s Zombie Infection Simulator — Version 2.0”

  1. Derek Says:

    hey, do you think it would be possible to make it into an .exe? otherwise great work. Do the are the zombies slower than the humans? How does the zombie targeting system work?

  2. asymptote Says:

    I’ll do what I can, but being only a part-time computer geek, I’m not sure that I’ve got the skill to convert it to an .exe.

    I elected not to make the zombies slower than the humans, since the “zombie virus” I’ve always imagined is more like rabies than the viruses you see in the movies: It doesn’t make people shambling idiots, just paranoid and very aggressive.

    As for the zombie targeting system, it’s very simple: NetLogo comes pre-built with a method called “towards,” which just returns the angle towards any particular agent. What the zombies do is pick a random human within (I think) a 5-square radius and set their heading (using the “towards” function) to that of that chosen human.

  3. Genghis Philip Says:

    Nicely done, nicely done.

  4. Daniel Says:

    The downwards movement has to do with the flocking behaviour, there seems to be something wrong with the mean heading command – maybe the pseudo-random number generator is a bit less than random.

  5. Daniel Says:

    The downwards movement has to do with the flocking behaviour, there seems to be something wrong with the mean heading command – maybe the pseudo-random number generator is a bit less than random. Perhaps world wrap around should be disabled – but it caused a pileup when I tried it after some editing.

  6. asymptote Says:

    Yeah, I figured that the problem probably had something to do with the random-number generator. I did try to do a kind of double-randomization, but that didn’t help.

  7. mike Says:

    you should make a 3.0,but add features,like have you played zombie 4? or the incredible zombie machine,sorry i am working on a flash game with a big simulator but im usin flash 8 so.. yah
    any way play zombie 4 and try using their…engine..

  8. Addefemumough Says:

    Great post / Will come back again soon!

  9. Marcel Says:

    Not knowing that a zombie-model already exists in NetLogo, I programmed one myself. Although my approach is different to yours, you might be interested.

    You can find my model here:
    http://web.student.tuwien.ac.at/~e0250890/netlogo/

    Would be glad to know what you think of it.

  10. Darth Says:

    If I may make a recommendation, I feel that a button to spawn panicking humans and fighter humans would be a nice edition, as I’ve often found myself resetting the simulation trying to get a bunch of a panicky people, a fighter or two but no zombies.

  11. Nexgen545 also nenkar Says:

    hey um im not good with programing or anything but i think i might know a way to get rid of the south-moving gremlin you know how civis follow fighters just make fighters able to kill zombs more efectivly and a higher chance to become fighters then civis will follow the fighters and fighters dont go down screen

  12. justin Says:

    would it be possible to link me JUST the basic program without the glitz and glamor? i wanna see how it will work without guns and anything extra. just wanna see the infection rate and such. U’d be really kind if you sent it to me =)

    thanks

  13. Thea Stvictor Says:

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