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	<title>Comments on: Asymptote&#8217;s Zombie Infection Simulator &#8212; Version 2.0</title>
	<atom:link href="http://asymptote.wordpress.com/2008/02/03/asymptotes-zombie-infection-simulator-version-20/feed/" rel="self" type="application/rss+xml" />
	<link>http://asymptote.wordpress.com/2008/02/03/asymptotes-zombie-infection-simulator-version-20/</link>
	<description>I sing! I dance! I play the cello! I write coherently! I lie my ass off!</description>
	<lastBuildDate>Wed, 16 Dec 2009 19:14:27 +0000</lastBuildDate>
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		<title>By: Nexgen545 also nenkar</title>
		<link>http://asymptote.wordpress.com/2008/02/03/asymptotes-zombie-infection-simulator-version-20/#comment-2401</link>
		<dc:creator>Nexgen545 also nenkar</dc:creator>
		<pubDate>Wed, 04 Nov 2009 20:08:31 +0000</pubDate>
		<guid isPermaLink="false">http://asymptote.wordpress.com/?p=209#comment-2401</guid>
		<description>hey um im not good with programing or anything but i think i might know a way to get rid of the south-moving gremlin you know how civis follow fighters just make fighters able to kill zombs more efectivly and a higher chance to become fighters then civis will follow the fighters and fighters dont go down screen</description>
		<content:encoded><![CDATA[<p>hey um im not good with programing or anything but i think i might know a way to get rid of the south-moving gremlin you know how civis follow fighters just make fighters able to kill zombs more efectivly and a higher chance to become fighters then civis will follow the fighters and fighters dont go down screen</p>
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		<title>By: Darth</title>
		<link>http://asymptote.wordpress.com/2008/02/03/asymptotes-zombie-infection-simulator-version-20/#comment-2370</link>
		<dc:creator>Darth</dc:creator>
		<pubDate>Mon, 21 Sep 2009 10:52:54 +0000</pubDate>
		<guid isPermaLink="false">http://asymptote.wordpress.com/?p=209#comment-2370</guid>
		<description>If I may make a recommendation, I feel that a button to spawn panicking humans and fighter humans would be a nice edition, as I&#039;ve often found myself resetting the simulation trying to get a bunch of a panicky people, a fighter or two but no zombies.</description>
		<content:encoded><![CDATA[<p>If I may make a recommendation, I feel that a button to spawn panicking humans and fighter humans would be a nice edition, as I&#8217;ve often found myself resetting the simulation trying to get a bunch of a panicky people, a fighter or two but no zombies.</p>
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		<title>By: Marcel</title>
		<link>http://asymptote.wordpress.com/2008/02/03/asymptotes-zombie-infection-simulator-version-20/#comment-2354</link>
		<dc:creator>Marcel</dc:creator>
		<pubDate>Wed, 26 Aug 2009 10:27:12 +0000</pubDate>
		<guid isPermaLink="false">http://asymptote.wordpress.com/?p=209#comment-2354</guid>
		<description>Not knowing that a zombie-model already exists in NetLogo, I programmed one myself. Although my approach is different to yours, you might be interested.

You can find my model here:
http://web.student.tuwien.ac.at/~e0250890/netlogo/

Would be glad to know what you think of it.</description>
		<content:encoded><![CDATA[<p>Not knowing that a zombie-model already exists in NetLogo, I programmed one myself. Although my approach is different to yours, you might be interested.</p>
<p>You can find my model here:<br />
<a href="http://web.student.tuwien.ac.at/~e0250890/netlogo/" rel="nofollow">http://web.student.tuwien.ac.at/~e0250890/netlogo/</a></p>
<p>Would be glad to know what you think of it.</p>
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		<title>By: Addefemumough</title>
		<link>http://asymptote.wordpress.com/2008/02/03/asymptotes-zombie-infection-simulator-version-20/#comment-2257</link>
		<dc:creator>Addefemumough</dc:creator>
		<pubDate>Wed, 20 May 2009 17:32:56 +0000</pubDate>
		<guid isPermaLink="false">http://asymptote.wordpress.com/?p=209#comment-2257</guid>
		<description>Great post / Will come back again soon!</description>
		<content:encoded><![CDATA[<p>Great post / Will come back again soon!</p>
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		<title>By: mike</title>
		<link>http://asymptote.wordpress.com/2008/02/03/asymptotes-zombie-infection-simulator-version-20/#comment-2253</link>
		<dc:creator>mike</dc:creator>
		<pubDate>Tue, 19 May 2009 22:35:25 +0000</pubDate>
		<guid isPermaLink="false">http://asymptote.wordpress.com/?p=209#comment-2253</guid>
		<description>you should make a 3.0,but add features,like have you played zombie 4? or the incredible zombie machine,sorry i am working on a flash game with a big simulator but im usin flash 8 so.. yah
any way play zombie 4 and try using their...engine..</description>
		<content:encoded><![CDATA[<p>you should make a 3.0,but add features,like have you played zombie 4? or the incredible zombie machine,sorry i am working on a flash game with a big simulator but im usin flash 8 so.. yah<br />
any way play zombie 4 and try using their&#8230;engine..</p>
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		<title>By: asymptote</title>
		<link>http://asymptote.wordpress.com/2008/02/03/asymptotes-zombie-infection-simulator-version-20/#comment-2083</link>
		<dc:creator>asymptote</dc:creator>
		<pubDate>Tue, 01 Jul 2008 20:59:04 +0000</pubDate>
		<guid isPermaLink="false">http://asymptote.wordpress.com/?p=209#comment-2083</guid>
		<description>Yeah, I figured that the problem probably had something to do with the random-number generator. I did try to do a kind of double-randomization, but that didn&#039;t help.</description>
		<content:encoded><![CDATA[<p>Yeah, I figured that the problem probably had something to do with the random-number generator. I did try to do a kind of double-randomization, but that didn&#8217;t help.</p>
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		<title>By: Daniel</title>
		<link>http://asymptote.wordpress.com/2008/02/03/asymptotes-zombie-infection-simulator-version-20/#comment-2081</link>
		<dc:creator>Daniel</dc:creator>
		<pubDate>Fri, 27 Jun 2008 01:50:25 +0000</pubDate>
		<guid isPermaLink="false">http://asymptote.wordpress.com/?p=209#comment-2081</guid>
		<description>The downwards movement has to do with the flocking behaviour, there seems to be something wrong with the mean heading command - maybe the pseudo-random number generator is a bit less than random. Perhaps world wrap around should be disabled - but it caused a pileup when I tried it after some editing.</description>
		<content:encoded><![CDATA[<p>The downwards movement has to do with the flocking behaviour, there seems to be something wrong with the mean heading command &#8211; maybe the pseudo-random number generator is a bit less than random. Perhaps world wrap around should be disabled &#8211; but it caused a pileup when I tried it after some editing.</p>
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	<item>
		<title>By: Daniel</title>
		<link>http://asymptote.wordpress.com/2008/02/03/asymptotes-zombie-infection-simulator-version-20/#comment-2080</link>
		<dc:creator>Daniel</dc:creator>
		<pubDate>Fri, 27 Jun 2008 01:47:07 +0000</pubDate>
		<guid isPermaLink="false">http://asymptote.wordpress.com/?p=209#comment-2080</guid>
		<description>The downwards movement has to do with the flocking behaviour, there seems to be something wrong with the mean heading command - maybe the pseudo-random number generator is a bit less than random.</description>
		<content:encoded><![CDATA[<p>The downwards movement has to do with the flocking behaviour, there seems to be something wrong with the mean heading command &#8211; maybe the pseudo-random number generator is a bit less than random.</p>
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		<title>By: Genghis Philip</title>
		<link>http://asymptote.wordpress.com/2008/02/03/asymptotes-zombie-infection-simulator-version-20/#comment-2065</link>
		<dc:creator>Genghis Philip</dc:creator>
		<pubDate>Mon, 26 May 2008 03:12:21 +0000</pubDate>
		<guid isPermaLink="false">http://asymptote.wordpress.com/?p=209#comment-2065</guid>
		<description>Nicely done, nicely done.</description>
		<content:encoded><![CDATA[<p>Nicely done, nicely done.</p>
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		<title>By: Derek</title>
		<link>http://asymptote.wordpress.com/2008/02/03/asymptotes-zombie-infection-simulator-version-20/#comment-1971</link>
		<dc:creator>Derek</dc:creator>
		<pubDate>Mon, 04 Feb 2008 23:23:36 +0000</pubDate>
		<guid isPermaLink="false">http://asymptote.wordpress.com/?p=209#comment-1971</guid>
		<description>nice work!</description>
		<content:encoded><![CDATA[<p>nice work!</p>
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	<item>
		<title>By: asymptote</title>
		<link>http://asymptote.wordpress.com/2008/02/03/asymptotes-zombie-infection-simulator-version-20/#comment-1970</link>
		<dc:creator>asymptote</dc:creator>
		<pubDate>Mon, 04 Feb 2008 17:52:11 +0000</pubDate>
		<guid isPermaLink="false">http://asymptote.wordpress.com/?p=209#comment-1970</guid>
		<description>I&#039;ll do what I can, but being only a part-time computer geek, I&#039;m not sure that I&#039;ve got the skill to convert it to an .exe. 

I elected not to make the zombies slower than the humans, since the &quot;zombie virus&quot; I&#039;ve always imagined is more like rabies than the viruses you see in the movies: It doesn&#039;t make people shambling idiots, just paranoid and very aggressive.

As for the zombie targeting system, it&#039;s very simple: NetLogo comes pre-built with a method called &quot;towards,&quot; which just returns the angle towards any particular agent. What the zombies do is pick a random human within (I think) a 5-square radius and set their heading (using the &quot;towards&quot; function) to that of that chosen human.</description>
		<content:encoded><![CDATA[<p>I&#8217;ll do what I can, but being only a part-time computer geek, I&#8217;m not sure that I&#8217;ve got the skill to convert it to an .exe. </p>
<p>I elected not to make the zombies slower than the humans, since the &#8220;zombie virus&#8221; I&#8217;ve always imagined is more like rabies than the viruses you see in the movies: It doesn&#8217;t make people shambling idiots, just paranoid and very aggressive.</p>
<p>As for the zombie targeting system, it&#8217;s very simple: NetLogo comes pre-built with a method called &#8220;towards,&#8221; which just returns the angle towards any particular agent. What the zombies do is pick a random human within (I think) a 5-square radius and set their heading (using the &#8220;towards&#8221; function) to that of that chosen human.</p>
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		<title>By: Derek</title>
		<link>http://asymptote.wordpress.com/2008/02/03/asymptotes-zombie-infection-simulator-version-20/#comment-1965</link>
		<dc:creator>Derek</dc:creator>
		<pubDate>Sun, 03 Feb 2008 23:01:56 +0000</pubDate>
		<guid isPermaLink="false">http://asymptote.wordpress.com/?p=209#comment-1965</guid>
		<description>hey, do you think it would be possible to make it into an .exe?  otherwise great work.  Do the are the zombies slower than the humans?  How does the zombie targeting system work?</description>
		<content:encoded><![CDATA[<p>hey, do you think it would be possible to make it into an .exe?  otherwise great work.  Do the are the zombies slower than the humans?  How does the zombie targeting system work?</p>
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